You’re able to pick up items as you find them, even if you have no reason to (which is great! Let me stuff my pockets with junk!). The second major quest (again, as a rogue) is basically, “Go explore the entire area and look for guys who will randomly pop up! Isn’t this fun?” No, not really. If you die in battle, you wake up at the alchemist’s shop, so it’s not a game over! The first major quest is fairly straightforward, minus the random popping of the location of the beast, but I was frustrated when (as a rogue) I was able to sneak out of town one way, but not sneak back in the same way. I also got hit a lot more than I landed hits. I found combat itself frustrating – you have three ways to hit, plus blocking, and some monsters are allegedly more susceptible to certain hits than others, according to a random guy in a safari hat, but I found that it didn’t really matter. It reminded me of the Elder Scrolls series in this sense. You have a number of skills that you can level up by using them – for example, repeatedly attempting to climb over a gate will up your climbing skill. I actually really appreciated the ability to run instead of walk – you don’t often see that in adventure games, and it’s much appreciated when you’re exploring a large area. The interface is very much like Sierra-style games – you’re able to look, interact, talk, and move in one of three ways (walk, run, sneak), and you can switch through these actions by right-clicking. The preview version has a disclaimer that some art and audio are subject to change, so this could be different down the road. Voice acting is just okay – no one stood out as particularly good or bad, but there’s a large variety of accents, some of which are shakier than others. The music is also really good, and there’s a lot of it – I didn’t get tired of any of the various themes throughout the sections I played, and there seems to be something different for almost every area/screen. The environmental art is excellent and detailed, even in its retro style. I do really like the style of the character portraits – the mouths are a bit funny-looking when they move, but I like when I can get a better idea of a face than pixels will allow. The graphics and sound both invoke Sierra adventure games, but are of a higher quality than back then. It took me out of the world that was being built. I found it weird that the game is set in a fantasy world, but there were still references to things like Reddit and Cheech and Chong. The humor in general fell flat for me, but humor is very subjective, so that might not be a factor for you. I was also annoyed by Roehm calling the first man he sees “sissy and feminine.” Great first impression…I know he’s supposed to be “infamous.” But still. All of the characters (at least so far) are fairly static, but it annoyed me that the women were sex objects. I’ve included their portraits throughout so you can see for yourself. Out of the four women in the game I’ve met so far, three of them were eye candy for Roehm – he talks about wanting to have sex with them, and their character portraits all show off their cleavage. Once that’s taken care of, a cutscene reveals that a mysterious hooded figure is NOT happy that his beast was killed…and the adventure begins. From there, you can choose your class (brigand, rogue, or sorcerer) by talking to one of three people in town and slaying a beast for them. When you start talking to the townspeople, you realize that there’s about to be an execution in the town square, which you’ll be compelled to watch. There is a lengthy opening cutscene, then you find yourself outside of Volksville. Welcome to the little town of Volksville, only to discover there is so much more going on in the valley than meets the eye! Come along and take a walk on the wild side with Roehm and discover just how infamous you might be.” “ Quest For Infamy is a classic point-and-click adventure game, in which you assume the identity of Mister Roehm, a man trying to start over after running away from a shady past. They had a successful Kickstarter in July 2012, which you can check out here.įor this preview, I played through the prologue and part of chapter one. Quest for Infamy is inspired by Sierra adventure games, and most specifically the Quest for Glory series. It’s developed by Infamous Quests and published by Phoenix Online Publishing ( Cognition, Moebius, The Last Door: Collector’s Edition, Face Noir, Gabriel Knight 20th Anniversary, Lost Civilization, The Silver Lining).
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